You read that right. Two minutes.
I’m still kind of blown away by this, so I had to share it.
I had a nostalgic whim today and thought, “How hard would it be to make a super-simple, text-based game like the classic Oregon Trail?” You know—manage resources, make choices, and try not to die of dysentery.
On impulse, I opened up Claude and typed out the basic idea. I didn’t spend ages crafting the perfect prompt. I just explained the core concept: a journey, some resources (food, water), random events, and a destination.
I hit enter, and about two minutes later, it spat out the code.
I copied it, ran it, and… it worked.
Now, let’s be clear: it’s not going to win any awards. It’s simple, text-based, and probably buggy as heck. But that’s not the point.
The point is that we’re at a place with AI where a fun, random idea can become a tangible thing in the time it takes to make a cup of coffee. The barrier from “what if” to “look at this” has basically evaporated.
Anyway, just a fun little experiment on a Friday. What a time to be alive!
